Mar 29, 2006, 02:12 AM // 02:12
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#1
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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earth + fire a good combo?
Here's what I'm thinking...
Fire has some really powerful spells that does a lot of damage around the elementalist, for example
Flame Burst - Spell
All nearby foes are struck by jets of flame for 15-99 fire damage.
Lava Font - Spell
For 5 seconds, foes adjacent to the location where this Spell was cast are struck for 5-29 fire damage.
Bed of Coals (new skill)
Create a Bed of Coals at your location. For 10 seconds, foes standing still near this location are struck for 5...24 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 3...6 seconds.
now, elems normally wouldn't want a bunch of enemies around them, but the earth elementalist does have some good defensive spell options. i'm thinking that after defensive spells are up, go around a bunch of enemies and cast bed of coals and earthquake, and then a quick flame burst...i think that could definetly do a decent amount of damage. I haven't tested this yet, has anyone else tried?
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Mar 29, 2006, 05:33 AM // 05:33
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#2
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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That would be all right, if the AI didn't automatically make the bots "flee" whenever you have an AoE effect on them. So, no, that would not be viable.
I'm hoping you're not talking about PvP.
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Mar 29, 2006, 02:07 PM // 14:07
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#3
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Jungle Guide
Join Date: Nov 2005
Location: New Mexico < PUKE >
Guild: Elite Rogues Inc. [ER]
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yup bed of coals will cause them to scatter but you may be able to hit them real quick with whirlwind + aftershock after bed of coals. Lava Font is a pure defensive spell, the dmg caused by it is laughable after the AoE nerf. Another option that shouldn't cause a scatter is Burning Speed. Cast then run in to set up burn, Inferno + Whirlwind + Aftershock. Earthquake's cast time is far to long for me and the raeffect radius is to large for aftershock. Plus the energy cost + exhaustion isn't worth it. Very energy intensive though so it may not be very viable either. Now if burning speed does cause scatter then this is a moot point.
Burning Speed 10
Inferno 10 (More DMG then Flame Burst and cheaper but longer recharge time)
Whirlwind 10
Aftershock 10
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Mar 29, 2006, 03:18 PM // 15:18
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#4
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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You MAY be able to. Notice the MAY.
Burning Speed shouldn't scatter.
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Mar 29, 2006, 05:05 PM // 17:05
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#5
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Jungle Guide
Join Date: Nov 2005
Location: New Mexico < PUKE >
Guild: Elite Rogues Inc. [ER]
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Quote:
Originally Posted by LightningHell
You MAY be able to. Notice the MAY.
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Everything is pure speculation now until the lauch, nobody will know what will and will not work till then.
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Mar 29, 2006, 05:15 PM // 17:15
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#6
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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not for pvp, lol....I was wondering if lava font had gotten nerfed, I thought it used to be better
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Apr 30, 2006, 11:20 PM // 23:20
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#7
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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so..now that factions is released, anyone have any builds like this?
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Apr 30, 2006, 11:34 PM // 23:34
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#8
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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off the top of my head, i'm thinking maybe something like these spells...
bed of coals
unsteady ground/earthquake?
aftershock
flame burst
rodgorts invocation ?
elemental attunement
couple defensive spells, like kinetic armor and ward against melee?
thats kind of just off the top of my head but i think it looks pretty good, no? not sure if rodgorts is the best spell to bring, maybe even meteor, since it knocks down everyone in the area? any help would be awesome
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May 01, 2006, 03:04 AM // 03:04
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#9
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Forge Runner
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I'd stick with one type because an attunement won't work if you have two in the works unless if you have elemental attunement which is an elite. Also you can get one type really powerful instead of spreading it out to two.
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May 01, 2006, 03:32 AM // 03:32
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#10
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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Quote:
Originally Posted by gameshoes3003
I'd stick with one type because an attunement won't work if you have two in the works unless if you have elemental attunement which is an elite. Also you can get one type really powerful instead of spreading it out to two.
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i have fire maxed, if i lower energy storage to 75 total energy, i can get earth up to 8 + 1(minor rune) which can do some pretty good damage.
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May 01, 2006, 09:28 PM // 21:28
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#11
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Forge Runner
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Quote:
Originally Posted by The Great Al
i have fire maxed, if i lower energy storage to 75 total energy, i can get earth up to 8 + 1(minor rune) which can do some pretty good damage.
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Wow...... Nice...... Well you see I'm still lvl 17 with my guy and I was planning to do Earth/Air, but I'm gonna just go full earth because I feel like it.
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May 01, 2006, 10:47 PM // 22:47
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#12
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Frost Gate Guardian
Join Date: Apr 2006
Location: wudn't you like too know...
Guild: Noobs Of Steel
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imo, sticking to one element seems to work better for me. i jus run earth spikes, or weards when groups need it. tho, flame burst may work well wit eq+as+cw combo
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May 01, 2006, 11:23 PM // 23:23
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#13
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Forge Runner
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Go Elemental Power!
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May 02, 2006, 09:32 PM // 21:32
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#14
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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I've been dying to recreate my PBAoE nuker ever since I deleted him just after the AoE nerf. I definitely think it's possible, just needs to be very precise. The main point is you have to get all the damage to hit at the same time, or the AI will scatter after the second AoE hit. So, we accomplish this by stacking effect times and using a knockdown to hold them where they can't run away. Earth and fire is definitely the way to go so you get damage and defense. I have a build worked out somewhere, but can't find the card right now. But basically, it's high earth, fire, and enregy storage with skills picked for fast cast times, and damage per energy cost. After concidering a bunch of knockdowns, I went with meteor shower. Yes, it's costly, but the key is that it doesn't hit untill 3 seconds after you finish casting it... thus allowing you to cast other stuff that will hit at the same time. So, skills, in order:
fire attunement - cast before fight, and let energy regen to max
Kinetic Armor - right before you go into the fight
meteor shower
bed of coals
double dragon
aftershock
crystal wave/Tenai's Crystals
inferno
Haven't gotten to try it yet, but in theory, this would be a solo farming build too. Just barely enough survivability, but you only have to make it a few seconds, and they're all dead. The way it plays out is you finish meteor shower and the aftercast and cast bed of coals. The AoE AI won't trigger until the second hit of bed of coals, which will come just barely before the meteor shower KD. So, after meteor shower and aftercast, bed of coals and aftercast, you will be in the process of casting double dragon as the KD hits, making the end of it's aftercast just in time to hit aftershock while they're still knocked down. As they stand up, they'll freak and try to run, but you get crystal wave off before they've gotten far. Now, I doubt you can get inferno off too, unless you wait for them to settle and return... not good. So perhaps add armor of earth (since you aren't concerned with running anyway - you want them near you) or aura of restoration.
Haven't gotten far enough to try it yet, but my previous use of AoE nuking says it should work.... if anyone wants to try it out, let me know how it goes
Edit: or maybe trade flame burst for inferno, for the extra range of "nearby" instead of "adjacent"
Last edited by tuperwho; May 02, 2006 at 10:23 PM // 22:23..
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May 02, 2006, 10:47 PM // 22:47
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#15
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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Whirlwind would do a better job knocking down foes into your bed of coals.
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May 02, 2006, 10:50 PM // 22:50
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#16
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: SsS
Profession: R/
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Quote:
earth + fire a good combo?
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If you add wind in the mix, it's been proven that it makes good music.
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May 02, 2006, 10:56 PM // 22:56
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#17
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Forge Runner
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Ward against enemies does help against enemies that run away.
Also, whirldwind only effects people right next to you atacking you. (kind of funny when people think it works like gale in PvP)
But, if you're going to use a big combination of attacks, I'd stay away from using things that cause exhaustion depending on how often you use it.
Yeah, I'm saying that because in PvP one time i only had 14 energy max =D
ain't that funny!??!?!??!?
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May 02, 2006, 11:09 PM // 23:09
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#18
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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I looked at whirlwind -- had never used it before, so I asked in the skills pages. No one answerred my question, though. I was wondering if you're surrounded by melee enemies, what percent count as "attacking". I didn't know how finicky it could be, and if it would or would not knock everyone down. However, if you've used it before and can verify, this could certainly work with whirlwind (and as an E/Rt, I also like the idea of grasping was k-what's-his-name, but would have to change other stuff up for the elite). The reason I like meteor shower, though, is the 3 second delay timing, and the fact that it's in a line where I already have att. points. Thus, it contributes around 100 damage to the mix.
And this is most certainly for PvE
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May 04, 2006, 12:57 AM // 00:57
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#19
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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Quote:
Originally Posted by tuperwho
I've been dying to recreate my PBAoE nuker ever since I deleted him just after the AoE nerf. I definitely think it's possible, just needs to be very precise. The main point is you have to get all the damage to hit at the same time, or the AI will scatter after the second AoE hit. So, we accomplish this by stacking effect times and using a knockdown to hold them where they can't run away. Earth and fire is definitely the way to go so you get damage and defense. I have a build worked out somewhere, but can't find the card right now. But basically, it's high earth, fire, and enregy storage with skills picked for fast cast times, and damage per energy cost. After concidering a bunch of knockdowns, I went with meteor shower. Yes, it's costly, but the key is that it doesn't hit untill 3 seconds after you finish casting it... thus allowing you to cast other stuff that will hit at the same time. So, skills, in order:
fire attunement - cast before fight, and let energy regen to max
Kinetic Armor - right before you go into the fight
meteor shower
bed of coals
double dragon
aftershock
crystal wave/Tenai's Crystals
inferno
Haven't gotten to try it yet, but in theory, this would be a solo farming build too. Just barely enough survivability, but you only have to make it a few seconds, and they're all dead. The way it plays out is you finish meteor shower and the aftercast and cast bed of coals. The AoE AI won't trigger until the second hit of bed of coals, which will come just barely before the meteor shower KD. So, after meteor shower and aftercast, bed of coals and aftercast, you will be in the process of casting double dragon as the KD hits, making the end of it's aftercast just in time to hit aftershock while they're still knocked down. As they stand up, they'll freak and try to run, but you get crystal wave off before they've gotten far. Now, I doubt you can get inferno off too, unless you wait for them to settle and return... not good. So perhaps add armor of earth (since you aren't concerned with running anyway - you want them near you) or aura of restoration.
Haven't gotten far enough to try it yet, but my previous use of AoE nuking says it should work.... if anyone wants to try it out, let me know how it goes
Edit: or maybe trade flame burst for inferno, for the extra range of "nearby" instead of "adjacent"
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I never realized that it'd work if you cast meteor shower and then bed of coals, sounds like an awesome idea.
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May 04, 2006, 01:59 AM // 01:59
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#20
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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Just remember my disclaimer. I have Ele experience and know how the skills work, but have not actually tried this yet. I stand by my theory, but until finals are over, will not be able to give it a whirl.
And also to add, since meteor shower and Double dragon both cause exhaustion, it would be good to have an item like this one (http://gw.gamewikis.org/wiki/Chung%27s_Focus) and a +5 energy wand to ensure enough energy along with the attunement.
Btw, shockwave could also work well for this. However, it's harder to cap, and has less damage output. It doesn't cause exhaustion, though. So if meteor shower plus double dragon are killing the build, either or both could be switched out for whirlwind (Tenaie's wind) and shockwave, if you don't mind dropping the damage (still would be very high output, just not quite as high)
Last edited by tuperwho; May 04, 2006 at 02:02 AM // 02:02..
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